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Used for accessing to a Texture.
Texture are a 2D image represented by an array of pixels color.
3DzzD use 32 bit integer to store pixels colors and 32 bit integer array to store Texture.
ITexture
,
IProgress
,
DzzD
Method Summary | |
void |
doMipMap()
Compute MipMap for this Texture. |
int[] |
getPixels()
Gets this Texture pixel buffer |
int |
getPixelsHeight()
Gets this Texture pixel buffer height |
int |
getPixelsWidth()
Gets this Texture pixel buffer width |
Methods inherited from interface dzzd.ISceneObject |
build, clearProperties, copy, getBuild, getId, getName, getProperty, getScene3D, setBuild, setId, setName, setProperty |
Methods inherited from interface dzzd.IProgress |
getCurrentState, getNextState, getProgress, isStateReached, setProgress |
Method Detail |
public void doMipMap()
public int[] getPixels()
public int getPixelsWidth()
public int getPixelsHeight()
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